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%u062c%u0645%u064a%u0639 %u0627%u0644%u062d%u0642%u0648%u0642 %u0645%u062d%u0641%u0648%u0638%u0629 %u0640 %u0627%u0625%u0644%u0639%u062a%u062f%u0627%u0621 %u0639%u0649%u0644 %u062d%u0642 %u0627%u0645%u0644%u0624%u0644%u0641 %u0628%u0627%u0644%u0646%u0633%u062e %u0623%u0648 %u0627%u0644%u0637%u0628%u0627%u0639%u0629 %u064a%u0639%u0631%u0636 %u0641%u0627%u0639%u0644%u0647 %u0644%u0644%u0645%u0633%u0627%u0626%u0644%u0629 %u0627%u0644%u0642%u0627%u0646%u0648%u0646%u064a%u062946lOMoAR cPSD|10120753-Using technologies such as GPS, Wi-Fi. E.g., snapchat use heat map.-Enables tracking of assets, finding nearby services. E.g., through reality miningdata identify which roads need extension or expanding or maintenance.Virtual Worlds or Second lifeCompanies started to use Second life games and provide services in them whereplayers try and test these products and services and get feedbacks to enhance thembefore implementing them. E.g., banks used these games where people can openreal account in second life.Advantages and disadvantages:- Web 2.0: social media enabled collecting huge amount of data with high qualitythat%u2019ll help me to take the right decision on the right time.- Difference between Web 2.0 and Web 1.0: Web 1.0 was static and just forreading and controlled by companies where Web 2.0 is more for sharing andcollaboration among Internet users and other users, content providers.How can companies use virtual communities to enhance their decisionmaking???Virtual (Internet) Communities: a group of hundred or thousand individuals whoshare similar interests interact and communicate in one place with each other overthe internet rather physically or face to face and members can be from differentcountries and share their knowledge with each other to enhance their decisionmaking.

